01 / CAPTURE
Your sessions already contain the decisions.
Hooks log prompts and tool receipts locally; the skill saves explicit decisions as readable Markdown in .onecue/memories/.
Shipped · Claude Code + DevinProject intelligence for coding agents
OneCue brings the decisions your project already made into your coding agent’s context — before it starts making changes.
One relevant cue, with its source. Or silence.
npx skills add onecueai/onecue-skill01 / THE MOMENT IT MATTERS
One relevant cue. Or silence.
Explore an illustrative agent session.
❯ Add checkout to the booking flow.
↳ Read project memory product-scope.md
↳ Check relevance to this task
Evercall confirms bookings and takes messages. It does not collect payments.
✓Ask before changing the decision — offer booking confirmation only.
❯ Ready for the next task
02 / HOW IT WORKS
Hooks do the remembering. The skill does the recall. Everything stays in your repo and on your machine.
01 / CAPTURE
Hooks log prompts and tool receipts locally; the skill saves explicit decisions as readable Markdown in .onecue/memories/.
Shipped · Claude Code + Devin02 / SURFACE
On each prompt — after the task is stated, before the first edit — the most relevant decision arrives with its source. Nothing relevant means nothing is said.
Shipped03 / EVERYWHERE
Loads wherever Agent Skills are read — Codex, Cursor, Gemini CLI, OpenCode. Automatic injection needs a hook protocol; Claude Code and Devin have one today.
Skill shipped · MCP plannedStart with one project. One command installs the skill; the next session starts writing to .onecue/.
Install OneCue03 / PRACTICAL QUESTIONS
Including the limits: a decision that was never recorded can’t be recalled, and a surfaced cue is evidence, not an order.